Core/Unit: UNIT_FLAG renames

Port From (https://github.com/TrinityCore/TrinityCore/commit/f1ac141f25500a0f6ffd3c32b1185de2d9f9c940)
This commit is contained in:
hondacrx
2021-09-26 14:00:30 -04:00
parent 2595e859a2
commit 9afc755dec
15 changed files with 50 additions and 50 deletions
+2 -2
View File
@@ -517,7 +517,7 @@ namespace Game.Entities
if (attType != WeaponAttackType.BaseAttack && attType != WeaponAttackType.OffAttack)
return;
if (IsTypeId(TypeId.Unit) && !HasUnitFlag(UnitFlags.PlayerControlled) && !HasUnitFlag2(UnitFlags2.DisableTurn))
if (IsTypeId(TypeId.Unit) && !HasUnitFlag(UnitFlags.Possessed) && !HasUnitFlag2(UnitFlags2.DisableTurn))
SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
// melee attack spell casted at main hand attack only - no normal melee dmg dealt
@@ -600,7 +600,7 @@ namespace Game.Entities
if (attType != WeaponAttackType.BaseAttack && attType != WeaponAttackType.OffAttack)
return; // ignore ranged case
if (IsTypeId(TypeId.Unit) && !HasUnitFlag(UnitFlags.PlayerControlled) && !HasUnitFlag2(UnitFlags2.DisableTurn))
if (IsTypeId(TypeId.Unit) && !HasUnitFlag(UnitFlags.Possessed) && !HasUnitFlag2(UnitFlags2.DisableTurn))
SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
CalcDamageInfo damageInfo = new();