Core/Unit: UNIT_FLAG renames

Port From (https://github.com/TrinityCore/TrinityCore/commit/f1ac141f25500a0f6ffd3c32b1185de2d9f9c940)
This commit is contained in:
hondacrx
2021-09-26 14:00:30 -04:00
parent 2595e859a2
commit 9afc755dec
15 changed files with 50 additions and 50 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ namespace Game.Entities
// Mirror client behavior, if this method returns false then client will not use swimming animation and for players will apply gravity as if there was no water
if (HasUnitFlag(UnitFlags.CannotSwim))
return false;
if (HasUnitFlag(UnitFlags.PvpAttackable)) // is player
if (HasUnitFlag(UnitFlags.PlayerControlled)) // is player
return true;
if (HasUnitFlag2((UnitFlags2)0x1000000))
return false;