Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)

Port From (https://github.com/TrinityCore/TrinityCore/commit/d5e58cef694d3db65f0a27b93099ae4e517685a4)
This commit is contained in:
hondacrx
2021-12-27 17:39:42 -05:00
parent 0f98aec1cd
commit 9b2d1e67b6
9 changed files with 15 additions and 59 deletions
+5 -9
View File
@@ -208,7 +208,7 @@ namespace Game.Entities
uint respawnDelay = m_respawnDelay;
m_respawnTime = Math.Max(GameTime.GetGameTime() + respawnDelay, m_respawnTime);
SaveRespawnTime(0, false);
SaveRespawnTime();
}
TempSummon summon = ToTempSummon();
@@ -1802,12 +1802,8 @@ namespace Game.Entities
else
m_respawnTime = GameTime.GetGameTime() + respawnDelay;
}
// always save boss respawn time at death to prevent crash cheating
if (WorldConfig.GetBoolValue(WorldCfg.SaveRespawnTimeImmediately) || IsWorldBoss())
SaveRespawnTime();
else if (!m_respawnCompatibilityMode)
SaveRespawnTime(0, false);
SaveRespawnTime();
ReleaseFocus(null, false); // remove spellcast focus
DoNotReacquireTarget(); // cancel delayed re-target
@@ -2265,7 +2261,7 @@ namespace Game.Entities
return false;
}
public override void SaveRespawnTime(uint forceDelay = 0, bool saveToDb = true)
public void SaveRespawnTime(uint forceDelay = 0)
{
if (IsSummon() || m_spawnId == 0 || (m_creatureData != null && !m_creatureData.dbData))
return;
@@ -2277,7 +2273,7 @@ namespace Game.Entities
}
long thisRespawnTime = forceDelay != 0 ? GameTime.GetGameTime() + forceDelay : m_respawnTime;
GetMap().SaveRespawnTime(SpawnObjectType.Creature, m_spawnId, GetEntry(), thisRespawnTime, GetMap().GetZoneId(GetPhaseShift(), GetHomePosition()), GridDefines.ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId(), saveToDb && m_creatureData != null && m_creatureData.dbData);
GetMap().SaveRespawnTime(SpawnObjectType.Creature, m_spawnId, GetEntry(), thisRespawnTime, GetMap().GetZoneId(GetPhaseShift(), GetHomePosition()), GridDefines.ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId());
}
public bool CanCreatureAttack(Unit victim, bool force = true)