Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)
Port From (https://github.com/TrinityCore/TrinityCore/commit/d5e58cef694d3db65f0a27b93099ae4e517685a4)
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@@ -2821,8 +2821,6 @@ namespace Game.Entities
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public virtual uint GetLevelForTarget(WorldObject target) { return 1; }
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public virtual void SaveRespawnTime(uint forceDelay = 0, bool saveToDB = true) { }
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public ZoneScript GetZoneScript() { return m_zoneScript; }
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public void AddToNotify(NotifyFlags f) { m_notifyflags |= f; }
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