Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)

Port From (https://github.com/TrinityCore/TrinityCore/commit/d5e58cef694d3db65f0a27b93099ae4e517685a4)
This commit is contained in:
hondacrx
2021-12-27 17:39:42 -05:00
parent 0f98aec1cd
commit 9b2d1e67b6
9 changed files with 15 additions and 59 deletions
+2 -2
View File
@@ -651,7 +651,7 @@ namespace Game
{
// For dynamic spawns, save respawn time here
if (!creature.GetRespawnCompatibilityMode())
creature.SaveRespawnTime(0, false);
creature.SaveRespawnTime();
creature.AddObjectToRemoveList();
}
@@ -673,7 +673,7 @@ namespace Game
{
// For dynamic spawns, save respawn time here
if (!go.GetRespawnCompatibilityMode())
go.SaveRespawnTime(0, false);
go.SaveRespawnTime();
go.AddObjectToRemoveList();
}