Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)
Port From (https://github.com/TrinityCore/TrinityCore/commit/d5e58cef694d3db65f0a27b93099ae4e517685a4)
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@@ -651,7 +651,7 @@ namespace Game
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{
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// For dynamic spawns, save respawn time here
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if (!creature.GetRespawnCompatibilityMode())
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creature.SaveRespawnTime(0, false);
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creature.SaveRespawnTime();
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creature.AddObjectToRemoveList();
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}
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@@ -673,7 +673,7 @@ namespace Game
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{
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// For dynamic spawns, save respawn time here
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if (!go.GetRespawnCompatibilityMode())
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go.SaveRespawnTime(0, false);
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go.SaveRespawnTime();
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go.AddObjectToRemoveList();
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}
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