Core/Refactor: Part 2
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@@ -162,7 +162,7 @@ namespace Game.Achievements
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{
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if (criteriaTree.Criteria != null)
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{
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CriteriaProgress criteriaProgress = this.GetCriteriaProgress(criteriaTree.Criteria);
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CriteriaProgress criteriaProgress = GetCriteriaProgress(criteriaTree.Criteria);
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if (criteriaProgress != null)
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progress += (long)criteriaProgress.Counter;
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}
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@@ -656,7 +656,7 @@ namespace Game.Achievements
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public override string GetOwnerInfo()
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{
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return string.Format("{0} {1}", _owner.GetGUID().ToString(), _owner.GetName());
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return $"{_owner.GetGUID().ToString()} {_owner.GetName()}";
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}
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Player _owner;
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@@ -1017,7 +1017,7 @@ namespace Game.Achievements
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public override string GetOwnerInfo()
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{
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return string.Format("Guild ID {0} {1}", _owner.GetId(), _owner.GetName());
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return $"Guild ID {_owner.GetId()} {_owner.GetName()}";
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}
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Guild _owner;
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@@ -1554,7 +1554,8 @@ namespace Game.Achievements
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uint questObjectiveCriterias = 0;
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foreach (CriteriaRecord criteriaEntry in CliDB.CriteriaStorage.Values)
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{
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Contract.Assert(criteriaEntry.Type < CriteriaTypes.TotalTypes, string.Format("CRITERIA_TYPE_TOTAL must be greater than or equal to {0} but is currently equal to {1}", criteriaEntry.Type + 1, CriteriaTypes.TotalTypes));
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Contract.Assert(criteriaEntry.Type < CriteriaTypes.TotalTypes,
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$"CRITERIA_TYPE_TOTAL must be greater than or equal to {criteriaEntry.Type + 1} but is currently equal to {CriteriaTypes.TotalTypes}");
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var treeList = _criteriaTreeByCriteria.LookupByKey(criteriaEntry.Id);
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if (treeList.Empty())
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@@ -1819,7 +1820,7 @@ namespace Game.Achievements
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public CriteriaData(CriteriaDataType _dataType, uint _value1, uint _value2, uint _scriptId)
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{
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this.DataType = _dataType;
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DataType = _dataType;
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Raw.Value1 = _value1;
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Raw.Value2 = _value2;
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