Core/Refactor: Part 2
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@@ -124,7 +124,7 @@ namespace Game.Collision
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if (1.3f * nodeNewW < nodeBoxW)
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{
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stats.updateBVH2();
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int nextIndex1 = tempTree.Count();
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int nextIndex1 = tempTree.Count;
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// allocate child
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tempTree.Add(0);
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tempTree.Add(0);
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