Core/Refactor: Part 2
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@@ -2001,10 +2001,7 @@ namespace Game
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{
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if (condition.QuestKillMonster[i] != 0)
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{
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var questObjective = quest.Objectives.Find(objective =>
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{
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return objective.Type == QuestObjectiveType.Monster && objective.ObjectID == condition.QuestKillMonster[i];
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});
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var questObjective = quest.Objectives.Find(objective => objective.Type == QuestObjectiveType.Monster && objective.ObjectID == condition.QuestKillMonster[i]);
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if (questObjective != null)
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results[i] = player.GetQuestObjectiveData(quest, questObjective.StorageIndex) >= questObjective.Amount;
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