Core/Refactor: Part 2
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@@ -3052,7 +3052,7 @@ namespace Game.Entities
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// The last taunt aura caster is alive an we are happy to attack him
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if (caster != null && caster.IsAlive())
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return GetVictim();
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else if (tauntAuras.Count() > 1)
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else if (tauntAuras.Count > 1)
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{
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// We do not have last taunt aura caster but we have more taunt auras,
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// so find first available target
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