Core/Refactor: Part 2
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@@ -311,7 +311,7 @@ namespace Game.Entities
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public override string ToString()
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{
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return string.Format("X: {0} Y: {1} Z: {2} O: {3}", posX, posY, posZ, Orientation);
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return $"X: {posX} Y: {posY} Z: {posZ} O: {Orientation}";
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}
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public float posX;
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@@ -356,7 +356,7 @@ namespace Game.Entities
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}
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public uint GetMapId() { return _mapId; }
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public void SetMapId(uint _mapId) { this._mapId = _mapId; }
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public void SetMapId(uint mapId) { _mapId = mapId; }
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public Cell GetCurrentCell()
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{
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