Core/Refactor: Part 2
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@@ -816,7 +816,7 @@ namespace Game.Entities
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if (transmogSlot < 0 || knownPieces[transmogSlot] == 1)
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continue;
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(var hasAppearance, var isTemporary) = HasItemAppearance(transmogSetItem.ItemModifiedAppearanceID);
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(var hasAppearance, bool isTemporary) = HasItemAppearance(transmogSetItem.ItemModifiedAppearanceID);
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knownPieces[transmogSlot] = (hasAppearance && !isTemporary) ? 1 : 0;
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}
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