Core/Refactor: Part 2
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@@ -5284,7 +5284,7 @@ namespace Game.Entities
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packet.HealthDelta = 0;
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/// @todo find some better solution
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packet.PowerDelta[0] = basemana - GetCreateMana();
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packet.PowerDelta[0] = (int)basemana - (int)GetCreateMana();
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packet.PowerDelta[1] = 0;
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packet.PowerDelta[2] = 0;
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packet.PowerDelta[3] = 0;
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@@ -5292,7 +5292,7 @@ namespace Game.Entities
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packet.PowerDelta[5] = 0;
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for (Stats i = Stats.Strength; i < Stats.Max; ++i)
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packet.StatDelta[(int)i] = info.stats[(int)i] - (uint)GetCreateStat(i);
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packet.StatDelta[(int)i] = info.stats[(int)i] - (int)GetCreateStat(i);
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uint[] rowLevels = (GetClass() != Class.Deathknight) ? PlayerConst.DefaultTalentRowLevels : PlayerConst.DKTalentRowLevels;
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@@ -6301,7 +6301,7 @@ namespace Game.Entities
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int count = 0;
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string result = System.Text.RegularExpressions.Regex.Replace(input, pattern, m =>
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{
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return String.Concat("{", count++, "}");
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return string.Concat("{", count++, "}");
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});
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SendSysMessage(result, args);
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