Core/Refactor: Part 2

This commit is contained in:
hondacrx
2018-05-07 22:07:35 -04:00
parent 216db1c23a
commit 9b40067017
93 changed files with 321 additions and 388 deletions
+3 -3
View File
@@ -5284,7 +5284,7 @@ namespace Game.Entities
packet.HealthDelta = 0;
/// @todo find some better solution
packet.PowerDelta[0] = basemana - GetCreateMana();
packet.PowerDelta[0] = (int)basemana - (int)GetCreateMana();
packet.PowerDelta[1] = 0;
packet.PowerDelta[2] = 0;
packet.PowerDelta[3] = 0;
@@ -5292,7 +5292,7 @@ namespace Game.Entities
packet.PowerDelta[5] = 0;
for (Stats i = Stats.Strength; i < Stats.Max; ++i)
packet.StatDelta[(int)i] = info.stats[(int)i] - (uint)GetCreateStat(i);
packet.StatDelta[(int)i] = info.stats[(int)i] - (int)GetCreateStat(i);
uint[] rowLevels = (GetClass() != Class.Deathknight) ? PlayerConst.DefaultTalentRowLevels : PlayerConst.DKTalentRowLevels;
@@ -6301,7 +6301,7 @@ namespace Game.Entities
int count = 0;
string result = System.Text.RegularExpressions.Regex.Replace(input, pattern, m =>
{
return String.Concat("{", count++, "}");
return string.Concat("{", count++, "}");
});
SendSysMessage(result, args);