Core/Refactor: Part 2
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@@ -4295,7 +4295,7 @@ namespace Game.Entities
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public int GetTotalAuraModifier(AuraType auratype)
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{
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return GetTotalAuraModifier(auratype, aurEff => { return true; });
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return GetTotalAuraModifier(auratype, aurEff => true);
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}
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public int GetTotalAuraModifier(AuraType auratype, Func<AuraEffect, bool> predicate)
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@@ -4324,7 +4324,7 @@ namespace Game.Entities
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public float GetTotalAuraMultiplier(AuraType auratype)
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{
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return GetTotalAuraMultiplier(auratype, aurEff => { return true; });
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return GetTotalAuraMultiplier(auratype, aurEff => true);
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}
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public float GetTotalAuraMultiplier(AuraType auratype, Func<AuraEffect, bool> predicate)
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@@ -4356,7 +4356,7 @@ namespace Game.Entities
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public int GetMaxPositiveAuraModifier(AuraType auratype)
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{
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return GetMaxPositiveAuraModifier(auratype, aurEff => { return true; });
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return GetMaxPositiveAuraModifier(auratype, aurEff => true);
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}
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public int GetMaxPositiveAuraModifier(AuraType auratype, Func<AuraEffect, bool> predicate)
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@@ -4377,7 +4377,7 @@ namespace Game.Entities
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public int GetMaxNegativeAuraModifier(AuraType auratype)
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{
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return GetMaxNegativeAuraModifier(auratype, aurEff => { return true; });
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return GetMaxNegativeAuraModifier(auratype, aurEff => true);
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}
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public int GetMaxNegativeAuraModifier(AuraType auratype, Func<AuraEffect, bool> predicate)
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