Core/Refactor: Part 2
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@@ -150,7 +150,7 @@ namespace Game.Entities
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// Check UNIT_STATE_MELEE_ATTACKING or UNIT_STATE_CHASE (without UNIT_STATE_FOLLOW in this case) so pets can reach far away
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// targets without stopping half way there and running off.
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// These flags are reset after target dies or another command is given.
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if (m_HostileRefManager.isEmpty())
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if (m_HostileRefManager.IsEmpty())
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{
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// m_CombatTimer set at aura start and it will be freeze until aura removing
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if (m_CombatTimer <= diff)
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@@ -1931,7 +1931,7 @@ namespace Game.Entities
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public void addFollower(FollowerReference pRef)
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{
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m_FollowingRefManager.insertFirst(pRef);
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m_FollowingRefManager.InsertFirst(pRef);
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}
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public void removeFollower(FollowerReference pRef) { } //nothing to do yet
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