Core/Refactor: Part 2
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@@ -608,7 +608,7 @@ namespace Game.Groups
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}
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}
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if (m_memberMgr.getSize() < ((isLFGGroup() || isBGGroup()) ? 1 : 2))
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if (m_memberMgr.GetSize() < ((isLFGGroup() || isBGGroup()) ? 1 : 2))
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Disband();
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else if (player)
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{
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@@ -2448,7 +2448,7 @@ namespace Game.Groups
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public void LinkMember(GroupReference pRef)
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{
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m_memberMgr.insertFirst(pRef);
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m_memberMgr.InsertFirst(pRef);
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}
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void DelinkMember(ObjectGuid guid)
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@@ -2616,7 +2616,7 @@ namespace Game.Groups
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lootItem.Quantity = itemCount;
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lootItem.LootListID = (byte)(itemSlot + 1);
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LootItem lootItemInSlot = this.getTarget().GetItemInSlot(itemSlot);
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LootItem lootItemInSlot = getTarget().GetItemInSlot(itemSlot);
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if (lootItemInSlot != null)
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{
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lootItem.CanTradeToTapList = lootItemInSlot.allowedGUIDs.Count > 1;
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