Core/Refactor: Part 2
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@@ -215,7 +215,7 @@ namespace Game.Movement
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List<Vector3> pathing = new List<Vector3>();
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pathing.Add(new Vector3(creature.GetPositionX(), creature.GetPositionY(), creature.GetPositionZ()));
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for (int i = (int)currentNode; i < path.nodes.Count(); ++i)
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for (int i = (int)currentNode; i < path.nodes.Count; ++i)
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{
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WaypointNode waypoint = path.nodes.LookupByIndex(i);
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