Core/Refactor: Part 2
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@@ -515,8 +515,8 @@ namespace Game.Network.Packets
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foreach (GarrisonTalent talent in Talents)
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talent.Write(data);
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if (!ArchivedMissions.Empty())
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ArchivedMissions.ForEach(id => data.WriteInt32(id));
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foreach(var id in ArchivedMissions)
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data.WriteInt32(id);
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foreach (GarrisonBuildingInfo building in Buildings)
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building.Write(data);
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