Core/Refactor: Part 2
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@@ -680,8 +680,8 @@ namespace Game.Network.Packets
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public uint Level = 0;
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public uint HealthDelta = 0;
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public uint[] PowerDelta = new uint[6];
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public uint[] StatDelta = new uint[(int)Stats.Max];
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public int[] PowerDelta = new int[6];
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public int[] StatDelta = new int[(int)Stats.Max];
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public int Cp = 0;
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}
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