Core/Refactor: Part 2
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@@ -283,8 +283,8 @@ namespace Game.Network.Packets
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statsData.WriteFloat(Stats.Size);
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statsData.WriteUInt8(Stats.QuestItems.Count);
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foreach (int questItem in Stats.QuestItems)
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statsData.WriteInt32(questItem);
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foreach (uint questItem in Stats.QuestItems)
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statsData.WriteUInt32(questItem);
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statsData.WriteUInt32(Stats.RequiredLevel);
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@@ -731,7 +731,7 @@ namespace Game.Network.Packets
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public uint DisplayID;
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public int[] Data = new int[33];
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public float Size;
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public List<int> QuestItems = new List<int>();
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public List<uint> QuestItems = new List<uint>();
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public uint RequiredLevel;
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}
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