Core/Refactor: Part 2
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@@ -422,8 +422,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(Objectives.Count);
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_worldPacket.WriteInt32(QuestStartItemID);
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foreach (int spell in LearnSpells)
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_worldPacket.WriteInt32(spell);
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foreach (uint spell in LearnSpells)
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_worldPacket.WriteUInt32(spell);
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foreach (QuestDescEmote emote in DescEmotes)
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{
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