Core/Refactor: Part 2
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@@ -330,8 +330,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(SpellID.Count);
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_worldPacket.WriteUInt32(FavoriteSpellID.Count);
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foreach (int spell in SpellID)
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_worldPacket.WriteInt32(spell);
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foreach (uint spell in SpellID)
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_worldPacket.WriteUInt32(spell);
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foreach (int spell in FavoriteSpellID)
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_worldPacket.WriteInt32(spell);
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