Core/Refactor: Part 2
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@@ -1780,10 +1780,7 @@ namespace Game
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if (m_Autobroadcasts.Empty())
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return;
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var pair = m_Autobroadcasts.SelectRandomElementByWeight(autoPair =>
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{
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return autoPair.Value.Weight;
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});
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var pair = m_Autobroadcasts.SelectRandomElementByWeight(autoPair => autoPair.Value.Weight);
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uint abcenter = WorldConfig.GetUIntValue(WorldCfg.AutoBroadcastCenter);
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