Core/Refactor: Part 2
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@@ -4396,7 +4396,7 @@ namespace Game.Spells
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Log.outDebug(LogFilter.Spells, "Spell: {0} Effect : {1}", m_spellInfo.Id, eff);
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damage = CalculateDamage(i, unitTarget, out variance);
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damage = CalculateDamage(i, unitTarget, out _variance);
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bool preventDefault = CallScriptEffectHandlers(i, mode);
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@@ -7283,7 +7283,7 @@ namespace Game.Spells
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public WorldLocation destTarget;
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public int damage;
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SpellMissInfo targetMissInfo;
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float variance;
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float _variance;
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SpellEffectHandleMode effectHandleMode;
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public SpellEffectInfo effectInfo;
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// used in effects handlers
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