Core/Refactor: Part 2
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@@ -345,10 +345,7 @@ namespace Scripts.Spells.Shaman
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{
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void SelectTargets(List<WorldObject> targets)
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{
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targets.RemoveAll(target =>
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{
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return !target.ToUnit() || target.ToUnit().IsFullHealth();
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});
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targets.RemoveAll(target => !target.ToUnit() || target.ToUnit().IsFullHealth());
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targets.RandomResize(1);
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@@ -635,10 +632,7 @@ namespace Scripts.Spells.Shaman
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void FilterTargets(List<WorldObject> targets)
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{
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targets.Remove(GetExplTargetUnit());
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targets.RandomResize(target =>
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{
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return target.IsTypeId(TypeId.Unit) && !target.ToUnit().HasAura(SpellIds.FlameShockMaelstrom, GetCaster().GetGUID());
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}, 1);
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targets.RandomResize(target => target.IsTypeId(TypeId.Unit) && !target.ToUnit().HasAura(SpellIds.FlameShockMaelstrom, GetCaster().GetGUID()), 1);
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}
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void HandleScript(uint effIndex)
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