Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/133334a902b705dae6f7e92bb1009b84cf1c51d2)
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@@ -324,8 +324,8 @@ namespace Game.Chat
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return false;
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}
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Loot loot = creatureTarget.loot;
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if (!creatureTarget.IsDead() || loot == null || loot.Empty())
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Loot loot = creatureTarget._loot;
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if (!creatureTarget.IsDead() || loot == null || loot.IsLooted())
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{
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handler.SendSysMessage(CypherStrings.CommandNotDeadOrNoLoot, creatureTarget.GetName());
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return false;
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