Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/133334a902b705dae6f7e92bb1009b84cf1c51d2)
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@@ -90,9 +90,9 @@ namespace Game.Entities
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// vendor items
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List<VendorItemCount> m_vendorItemCounts = new();
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public Loot loot;
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ObjectGuid m_lootRecipient;
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ObjectGuid m_lootRecipientGroup;
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internal Dictionary<ObjectGuid, Loot> m_personalLoot = new();
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public Loot _loot;
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List<ObjectGuid> m_tapList = new();
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}
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public enum ObjectCellMoveState
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