Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/133334a902b705dae6f7e92bb1009b84cf1c51d2)
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@@ -44,11 +44,6 @@ namespace Game.Entities
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}
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}
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public void RewardPlayerAndGroupAtKill(Unit victim, bool isBattleground)
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{
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new KillRewarder(this, victim, isBattleground).Reward();
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}
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public void RewardPlayerAndGroupAtEvent(uint creature_id, WorldObject pRewardSource)
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{
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if (pRewardSource == null)
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