Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/133334a902b705dae6f7e92bb1009b84cf1c51d2)
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@@ -1213,8 +1213,8 @@ namespace Game.Spells
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break;
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case Targets.UnitTargetTapList:
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Creature creatureCaster = m_caster.ToCreature();
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if (creatureCaster != null)
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target = creatureCaster.GetLootRecipient();
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if (creatureCaster != null && !creatureCaster.GetTapList().Empty())
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target = Global.ObjAccessor.GetWorldObject(creatureCaster, creatureCaster.GetTapList().SelectRandom());
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break;
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case Targets.UnitOwnCritter:
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{
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@@ -5188,7 +5188,7 @@ namespace Game.Spells
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Creature creature = m_targets.GetUnitTarget().ToCreature();
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Loot loot = creature.GetLootForPlayer(m_caster.ToPlayer());
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if (loot != null && !loot.IsLooted())
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if (loot != null && (!loot.IsLooted() || loot.loot_type == LootType.Skinning))
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return SpellCastResult.TargetNotLooted;
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SkillType skill = creature.GetCreatureTemplate().GetRequiredLootSkill();
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@@ -8557,8 +8557,8 @@ namespace Game.Spells
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{
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Creature targetCreature = unit.ToCreature();
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if (targetCreature != null)
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if (!targetCreature.HasLootRecipient() && unitCaster.IsPlayer())
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targetCreature.SetLootRecipient(unitCaster);
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if (unitCaster.IsPlayer())
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targetCreature.SetTappedBy(unitCaster);
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}
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}
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