Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/133334a902b705dae6f7e92bb1009b84cf1c51d2)
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@@ -1844,25 +1844,25 @@ namespace Game.Spells
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{
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creature.StartPickPocketRefillTimer();
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creature.loot = new Loot(creature.GetMap(), creature.GetGUID(), LootType.Pickpocketing, null);
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creature._loot = new Loot(creature.GetMap(), creature.GetGUID(), LootType.Pickpocketing, null);
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uint lootid = creature.GetCreatureTemplate().PickPocketId;
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if (lootid != 0)
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creature.loot.FillLoot(lootid, LootStorage.Pickpocketing, player, true);
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creature._loot.FillLoot(lootid, LootStorage.Pickpocketing, player, true);
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// Generate extra money for pick pocket loot
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uint a = RandomHelper.URand(0, creature.GetLevel() / 2);
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uint b = RandomHelper.URand(0, player.GetLevel() / 2);
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creature.loot.gold = (uint)(10 * (a + b) * WorldConfig.GetFloatValue(WorldCfg.RateDropMoney));
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creature._loot.gold = (uint)(10 * (a + b) * WorldConfig.GetFloatValue(WorldCfg.RateDropMoney));
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}
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else if (creature.loot != null)
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else if (creature._loot != null)
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{
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if (creature.loot.loot_type == LootType.Pickpocketing && creature.loot.IsLooted())
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player.SendLootError(creature.loot.GetGUID(), creature.GetGUID(), LootError.AlreadPickPocketed);
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if (creature._loot.loot_type == LootType.Pickpocketing && creature._loot.IsLooted())
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player.SendLootError(creature._loot.GetGUID(), creature.GetGUID(), LootError.AlreadPickPocketed);
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return;
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}
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player.SendLoot(creature.loot);
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player.SendLoot(creature._loot);
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}
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[SpellEffectHandler(SpellEffectName.AddFarsight)]
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@@ -3493,12 +3493,12 @@ namespace Game.Spells
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SkillType skill = creature.GetCreatureTemplate().GetRequiredLootSkill();
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creature.RemoveUnitFlag(UnitFlags.Skinnable);
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creature.SetUnitFlag3(UnitFlags3.AlreadySkinned);
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creature.SetDynamicFlag(UnitDynFlags.Lootable);
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creature.loot = new Loot(creature.GetMap(), creature.GetGUID(), LootType.Skinning, null);
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creature.loot.FillLoot(creature.GetCreatureTemplate().SkinLootId, LootStorage.Skinning, player, true);
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creature.SetLootRecipient(player, false);
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player.SendLoot(creature.loot);
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Loot loot = new(creature.GetMap(), creature.GetGUID(), LootType.Skinning, null);
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creature.m_personalLoot[player.GetGUID()] = loot;
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loot.FillLoot(creature.GetCreatureTemplate().SkinLootId, LootStorage.Skinning, player, true);
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player.SendLoot(loot);
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if (skill == SkillType.Skinning)
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{
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