Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate POWER and REAGENT flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/151a50d2aa6e10efe7fc14e0bd22aaef9effa859)
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@@ -1579,13 +1579,13 @@ namespace Framework.Constants
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None = 0x0, //! Not Triggered
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IgnoreGCD = 0x01, //! Will Ignore Gcd
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IgnoreSpellAndCategoryCD = 0x02, //! Will Ignore Spell And Category Cooldowns
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IgnorePowerAndReagentCost = 0x04, //! Will Ignore Power And Reagent Cost
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IgnorePowerCost = 0x04, //! Will Ignore Power Cost
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IgnoreCastItem = 0x08, //! Will Not Take Away Cast Item Or Update Related Achievement Criteria
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IgnoreAuraScaling = 0x10, //! Will Ignore Aura Scaling
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IgnoreCastInProgress = 0x20, //! Will Not Check If A Current Cast Is In Progress
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IgnoreCastTime = 0x40, //! Will always be instantly cast
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CastDirectly = 0x80, //! In Spell.Prepare, Will Be Cast Directly Without Setting Containers For Executed Spell
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// reuse = 0x100, //
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IgnoreReagentCost = 0x04, //! Will Ignore Reagent Cost
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IgnoreSetFacing = 0x200, //! Will Not Adjust Facing To Target (If Any)
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IgnoreShapeshift = 0x400, //! Will Ignore Shapeshift Checks
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// reuse = 0x800, //
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