Core/Units: Implemented versatility
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@@ -866,6 +866,12 @@ namespace Game.Entities
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ApplyRatingMod(CombatRating.Mastery, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} MASTERY", enchant_amount);
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break;
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case ItemModType.Versatility:
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ApplyRatingMod(CombatRating.VersatilityDamageDone, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.VersatilityHealingDone, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.VersatilityDamageTaken, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} VERSATILITY", enchant_amount);
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break;
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default:
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break;
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}
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