Core/Units: Implemented versatility
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@@ -492,7 +492,7 @@ namespace Framework.Constants
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TriggerSpellOnHealthPct = 468,
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ShowConfirmationPromptWithDifficulty = 469,
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Unk470 = 470,
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ModVersatility = 471, // NYI
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ModVersatility = 471,
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Unk472 = 472,
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PreventDurabilityLossFromCombat = 473,
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Unk474 = 474,
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@@ -866,6 +866,12 @@ namespace Game.Entities
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ApplyRatingMod(CombatRating.Mastery, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} MASTERY", enchant_amount);
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break;
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case ItemModType.Versatility:
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ApplyRatingMod(CombatRating.VersatilityDamageDone, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.VersatilityHealingDone, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.VersatilityDamageTaken, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} VERSATILITY", enchant_amount);
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break;
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default:
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break;
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}
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@@ -928,6 +928,7 @@ namespace Game.Entities
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UpdateRating(combatRating);
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}
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public override void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, out float min_damage, out float max_damage)
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{
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UnitMods unitMod;
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@@ -956,6 +957,10 @@ namespace Game.Entities
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float weaponMinDamage = GetWeaponDamageRange(attType, WeaponDamageRange.MinDamage);
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float weaponMaxDamage = GetWeaponDamageRange(attType, WeaponDamageRange.MaxDamage);
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float versaDmgMod = 1.0f;
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MathFunctions.AddPct(ref versaDmgMod, GetRatingBonusValue(CombatRating.VersatilityDamageDone) + (float)GetTotalAuraModifier(AuraType.ModVersatility));
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SpellShapeshiftFormRecord shapeshift = CliDB.SpellShapeshiftFormStorage.LookupByKey(GetShapeshiftForm());
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if (shapeshift != null && shapeshift.CombatRoundTime != 0)
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{
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@@ -975,9 +980,10 @@ namespace Game.Entities
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weaponMaxDamage = SharedConst.BaseMaxDamage;
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}
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min_damage = ((baseValue + weaponMinDamage) * basePct + totalValue) * totalPct;
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max_damage = ((baseValue + weaponMaxDamage) * basePct + totalValue) * totalPct;
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min_damage = ((baseValue + weaponMinDamage) * basePct + totalValue) * totalPct * versaDmgMod;
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max_damage = ((baseValue + weaponMaxDamage) * basePct + totalValue) * totalPct * versaDmgMod;
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}
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void UpdateAllCritPercentages()
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{
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float value = 5.0f;
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@@ -1296,6 +1302,12 @@ namespace Game.Entities
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case CombatRating.Mastery:
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UpdateMastery();
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break;
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case CombatRating.VersatilityDamageDone:
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UpdateVersatilityDamageDone();
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break;
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case CombatRating.VersatilityHealingDone:
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UpdateHealingDonePercentMod();
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break;
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}
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}
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public void UpdateMastery()
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@@ -1334,6 +1346,29 @@ namespace Game.Entities
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}
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}
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public void UpdateVersatilityDamageDone()
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{
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// No proof that CR_VERSATILITY_DAMAGE_DONE is allways = PLAYER_VERSATILITY
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SetUInt32Value(PlayerFields.Versatility, GetUInt32Value(PlayerFields.CombatRating1 + (int)CombatRating.VersatilityDamageDone));
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if (GetClass() == Class.Hunter)
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UpdateDamagePhysical(WeaponAttackType.RangedAttack);
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else
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UpdateDamagePhysical(WeaponAttackType.BaseAttack);
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}
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public void UpdateHealingDonePercentMod()
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{
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float value = 1.0f;
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MathFunctions.AddPct(ref value, GetRatingBonusValue(CombatRating.VersatilityHealingDone) + GetTotalAuraModifier(AuraType.ModVersatility));
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foreach (AuraEffect auraEffect in GetAuraEffectsByType(AuraType.ModHealingDonePercent))
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MathFunctions.AddPct(ref value, auraEffect.GetAmount());
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SetStatFloatValue(PlayerFields.ModHealingDonePct, value);
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}
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void UpdateArmorPenetration(int amount)
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{
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// Store Rating Value
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@@ -2782,6 +2782,15 @@ namespace Game.Entities
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else
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TakenTotalMod *= GetTotalAuraMultiplier(AuraType.ModRangedDamageTakenPct);
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// Versatility
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Player modOwner = GetSpellModOwner();
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if (modOwner)
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{
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// only 50% of SPELL_AURA_MOD_VERSATILITY for damage reduction
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float versaBonus = modOwner.GetTotalAuraModifier(AuraType.ModVersatility) / 2.0f;
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MathFunctions.AddPct(ref TakenTotalMod, -(modOwner.GetRatingBonusValue(CombatRating.VersatilityDamageTaken) + versaBonus));
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}
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float tmpDamage = 0.0f;
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if (TakenTotalCasterMod != 0)
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@@ -180,6 +180,11 @@ namespace Game.Entities
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if (IsTypeId(TypeId.Unit) && !IsPet())
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DoneTotalMod *= ToCreature().GetSpellDamageMod(ToCreature().GetCreatureTemplate().Rank);
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// Versatility
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Player modOwner = GetSpellModOwner();
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if (modOwner)
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MathFunctions.AddPct(ref DoneTotalMod, modOwner.GetRatingBonusValue(CombatRating.VersatilityDamageDone) + modOwner.GetTotalAuraModifier(AuraType.ModVersatility));
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float maxModDamagePercentSchool = 0.0f;
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if (IsTypeId(TypeId.Player))
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{
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@@ -270,6 +275,15 @@ namespace Game.Entities
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// get all auras from caster that allow the spell to ignore resistance (sanctified wrath)
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TakenTotalCasterMod += GetTotalAuraModifierByMiscMask(AuraType.ModIgnoreTargetResist, (int)spellProto.GetSchoolMask());
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// Versatility
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Player modOwner = GetSpellModOwner();
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if (modOwner)
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{
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// only 50% of SPELL_AURA_MOD_VERSATILITY for damage reduction
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float versaBonus = modOwner.GetTotalAuraModifier(AuraType.ModVersatility) / 2.0f;
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MathFunctions.AddPct(ref TakenTotalMod, -(modOwner.GetRatingBonusValue(CombatRating.VersatilityDamageTaken) + versaBonus));
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}
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// from positive and negative SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
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// multiplicative bonus, for example Dispersion + Shadowform (0.10*0.85=0.085)
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TakenTotalMod *= GetTotalAuraMultiplierByMiscMask(AuraType.ModDamagePercentTaken, (uint)spellProto.GetSchoolMask());
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@@ -291,7 +305,6 @@ namespace Game.Entities
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if (TakenAdvertisedBenefit != 0)
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{
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// level penalty still applied on Taken bonus - is it blizzlike?
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Player modOwner = GetSpellModOwner();
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if (modOwner)
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{
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coeff *= 100.0f;
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@@ -490,6 +503,9 @@ namespace Game.Entities
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if (spellProto.SpellFamilyName == SpellFamilyNames.Potion)
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return 1.0f;
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if (IsPlayer())
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return GetFloatValue(PlayerFields.ModHealingDonePct);
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float DoneTotalMod = 1.0f;
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// Healing done percent
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@@ -3136,6 +3136,17 @@ namespace Game.Spells
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target.ToPlayer().UpdateSpellDamageAndHealingBonus();
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}
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[AuraEffectHandler(AuraType.ModHealingDonePercent)]
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void HandleModHealingDonePct(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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if (!mode.HasAnyFlag(AuraEffectHandleModes.ChangeAmountMask | AuraEffectHandleModes.Stat))
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return;
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Player player = aurApp.GetTarget().ToPlayer();
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if (player)
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player.UpdateHealingDonePercentMod();
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}
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[AuraEffectHandler(AuraType.ModTotalStatPercentage)]
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void HandleModTotalPercentStat(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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@@ -3286,6 +3297,21 @@ namespace Game.Spells
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target.UpdateAttackPowerAndDamage(true);
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}
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[AuraEffectHandler(AuraType.ModVersatility)]
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void HandleModVersatilityByPct(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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if (!mode.HasAnyFlag(AuraEffectHandleModes.ChangeAmountMask | AuraEffectHandleModes.Stat))
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return;
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Player target = aurApp.GetTarget().ToPlayer();
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if (target)
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{
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target.SetStatFloatValue(PlayerFields.VersatilityBonus, target.GetTotalAuraModifier(AuraType.ModVersatility));
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target.UpdateHealingDonePercentMod();
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target.UpdateVersatilityDamageDone();
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}
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}
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[AuraEffectHandler(AuraType.ModMaxPower)]
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void HandleAuraModMaxPower(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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