Core/PacketIO: Fixed SMSG_TRANSFER_PENDING structure
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@@ -462,6 +462,7 @@ namespace Game.Network.Packets
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public override void Write()
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public override void Write()
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{
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{
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_worldPacket.WriteInt32(MapID);
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_worldPacket.WriteInt32(MapID);
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_worldPacket.WriteXYZ(OldMapPosition);
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_worldPacket.WriteBit(Ship.HasValue);
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_worldPacket.WriteBit(Ship.HasValue);
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_worldPacket.WriteBit(TransferSpellID.HasValue);
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_worldPacket.WriteBit(TransferSpellID.HasValue);
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if (Ship.HasValue)
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if (Ship.HasValue)
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