Core/Movement: Allow using walk when chasing v2

Port From (https://github.com/TrinityCore/TrinityCore/commit/956158d299b3264f883f49ac647154179182fbea)
This commit is contained in:
hondacrx
2021-11-29 13:29:51 -05:00
parent a55a7b9d40
commit 9cdccb9a08
7 changed files with 72 additions and 28 deletions
+29 -19
View File
@@ -1829,24 +1829,27 @@ namespace Game
if (!fields.IsNull(63))
creature.Movement.Rooted = fields.Read<bool>(63);
creature.HoverHeight = fields.Read<float>(64);
creature.ModHealth = fields.Read<float>(65);
creature.ModHealthExtra = fields.Read<float>(66);
creature.ModMana = fields.Read<float>(67);
creature.ModManaExtra = fields.Read<float>(68);
creature.ModArmor = fields.Read<float>(69);
creature.ModDamage = fields.Read<float>(70);
creature.ModExperience = fields.Read<float>(71);
creature.RacialLeader = fields.Read<bool>(72);
creature.MovementId = fields.Read<uint>(73);
creature.CreatureDifficultyID = fields.Read<int>(74);
creature.WidgetSetID = fields.Read<int>(75);
creature.WidgetSetUnitConditionID = fields.Read<int>(76);
creature.RegenHealth = fields.Read<bool>(77);
creature.MechanicImmuneMask = fields.Read<uint>(78);
creature.SpellSchoolImmuneMask = fields.Read<uint>(79);
creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(80);
creature.ScriptID = GetScriptId(fields.Read<string>(81));
if (!fields.IsNull(64))
creature.Movement.Chase = (CreatureChaseMovementType)fields.Read<byte>(64);
creature.HoverHeight = fields.Read<float>(65);
creature.ModHealth = fields.Read<float>(66);
creature.ModHealthExtra = fields.Read<float>(67);
creature.ModMana = fields.Read<float>(68);
creature.ModManaExtra = fields.Read<float>(69);
creature.ModArmor = fields.Read<float>(70);
creature.ModDamage = fields.Read<float>(71);
creature.ModExperience = fields.Read<float>(72);
creature.RacialLeader = fields.Read<bool>(73);
creature.MovementId = fields.Read<uint>(74);
creature.CreatureDifficultyID = fields.Read<int>(75);
creature.WidgetSetID = fields.Read<int>(76);
creature.WidgetSetUnitConditionID = fields.Read<int>(77);
creature.RegenHealth = fields.Read<bool>(78);
creature.MechanicImmuneMask = fields.Read<uint>(79);
creature.SpellSchoolImmuneMask = fields.Read<uint>(80);
creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(81);
creature.ScriptID = GetScriptId(fields.Read<string>(82));
creatureTemplateStorage[entry] = creature;
}
@@ -2249,7 +2252,7 @@ namespace Game
creatureMovementOverrides.Clear();
SQLResult result = DB.World.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted from creature_movement_override");
SQLResult result = DB.World.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase from creature_movement_override");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
@@ -2270,6 +2273,7 @@ namespace Game
movement.Swim = result.Read<bool>(2);
movement.Flight = (CreatureFlightMovementType)result.Read<byte>(3);
movement.Rooted = result.Read<bool>(4);
movement.Chase = (CreatureChaseMovementType)result.Read<byte>(5);
CheckCreatureMovement("creature_movement_override", spawnId, movement);
@@ -2740,6 +2744,12 @@ namespace Game
Log.outError(LogFilter.Sql, $"`{table}`.`Flight` wrong value ({creatureMovement.Flight}) for Id {id}, setting to None.");
creatureMovement.Flight = CreatureFlightMovementType.None;
}
if (creatureMovement.Chase >= CreatureChaseMovementType.Max)
{
Log.outError(LogFilter.Sql, $"`{table}`.`Chase` wrong value ({creatureMovement.Chase}) for Id {id}, setting to Run.");
creatureMovement.Chase = CreatureChaseMovementType.Run;
}
}
public void LoadLinkedRespawn()
{