Core/Movement: Allow using walk when chasing v2

Port From (https://github.com/TrinityCore/TrinityCore/commit/956158d299b3264f883f49ac647154179182fbea)
This commit is contained in:
hondacrx
2021-11-29 13:29:51 -05:00
parent a55a7b9d40
commit 9cdccb9a08
7 changed files with 72 additions and 28 deletions
@@ -398,6 +398,15 @@ namespace Framework.Constants
Max Max
} }
public enum CreatureChaseMovementType
{
Run,
CanWalk,
AlwaysWalk,
Max
}
public enum VendorInventoryReason public enum VendorInventoryReason
{ {
None = 0, None = 0,
@@ -76,7 +76,7 @@ namespace Framework.Database
PrepareStatement(WorldStatements.SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?"); PrepareStatement(WorldStatements.SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?");
PrepareStatement(WorldStatements.DEL_CREATURE, "DELETE FROM creature WHERE guid = ?"); PrepareStatement(WorldStatements.DEL_CREATURE, "DELETE FROM creature WHERE guid = ?");
PrepareStatement(WorldStatements.SEL_COMMANDS, "SELECT name, permission, help FROM command"); PrepareStatement(WorldStatements.SEL_COMMANDS, "SELECT name, permission, help FROM command");
PrepareStatement(WorldStatements.SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ? OR 1 = ?"); PrepareStatement(WorldStatements.SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ? OR 1 = ?");
PrepareStatement(WorldStatements.SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?"); PrepareStatement(WorldStatements.SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?");
PrepareStatement(WorldStatements.SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?"); PrepareStatement(WorldStatements.SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?");
PrepareStatement(WorldStatements.SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_"); PrepareStatement(WorldStatements.SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_");
@@ -352,6 +352,7 @@ namespace Game.Entities
public CreatureFlightMovementType Flight; public CreatureFlightMovementType Flight;
public bool Swim; public bool Swim;
public bool Rooted; public bool Rooted;
public CreatureChaseMovementType Chase;
public CreatureMovementData() public CreatureMovementData()
{ {
@@ -366,9 +367,11 @@ namespace Game.Entities
public bool IsFlightAllowed() { return Flight != CreatureFlightMovementType.None; } public bool IsFlightAllowed() { return Flight != CreatureFlightMovementType.None; }
public bool IsRooted() { return Rooted; } public bool IsRooted() { return Rooted; }
public CreatureChaseMovementType GetChase() { return Chase; }
public override string ToString() public override string ToString()
{ {
return $"Ground: {Ground}, Swim: {Swim}, Flight: {Flight} {(Rooted ? ", Rooted" : "")}"; return $"Ground: {Ground}, Swim: {Swim}, Flight: {Flight} {(Rooted ? ", Rooted" : "")}, Chase: {Chase}";
} }
} }
+29 -19
View File
@@ -1829,24 +1829,27 @@ namespace Game
if (!fields.IsNull(63)) if (!fields.IsNull(63))
creature.Movement.Rooted = fields.Read<bool>(63); creature.Movement.Rooted = fields.Read<bool>(63);
creature.HoverHeight = fields.Read<float>(64); if (!fields.IsNull(64))
creature.ModHealth = fields.Read<float>(65); creature.Movement.Chase = (CreatureChaseMovementType)fields.Read<byte>(64);
creature.ModHealthExtra = fields.Read<float>(66);
creature.ModMana = fields.Read<float>(67); creature.HoverHeight = fields.Read<float>(65);
creature.ModManaExtra = fields.Read<float>(68); creature.ModHealth = fields.Read<float>(66);
creature.ModArmor = fields.Read<float>(69); creature.ModHealthExtra = fields.Read<float>(67);
creature.ModDamage = fields.Read<float>(70); creature.ModMana = fields.Read<float>(68);
creature.ModExperience = fields.Read<float>(71); creature.ModManaExtra = fields.Read<float>(69);
creature.RacialLeader = fields.Read<bool>(72); creature.ModArmor = fields.Read<float>(70);
creature.MovementId = fields.Read<uint>(73); creature.ModDamage = fields.Read<float>(71);
creature.CreatureDifficultyID = fields.Read<int>(74); creature.ModExperience = fields.Read<float>(72);
creature.WidgetSetID = fields.Read<int>(75); creature.RacialLeader = fields.Read<bool>(73);
creature.WidgetSetUnitConditionID = fields.Read<int>(76); creature.MovementId = fields.Read<uint>(74);
creature.RegenHealth = fields.Read<bool>(77); creature.CreatureDifficultyID = fields.Read<int>(75);
creature.MechanicImmuneMask = fields.Read<uint>(78); creature.WidgetSetID = fields.Read<int>(76);
creature.SpellSchoolImmuneMask = fields.Read<uint>(79); creature.WidgetSetUnitConditionID = fields.Read<int>(77);
creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(80); creature.RegenHealth = fields.Read<bool>(78);
creature.ScriptID = GetScriptId(fields.Read<string>(81)); creature.MechanicImmuneMask = fields.Read<uint>(79);
creature.SpellSchoolImmuneMask = fields.Read<uint>(80);
creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(81);
creature.ScriptID = GetScriptId(fields.Read<string>(82));
creatureTemplateStorage[entry] = creature; creatureTemplateStorage[entry] = creature;
} }
@@ -2249,7 +2252,7 @@ namespace Game
creatureMovementOverrides.Clear(); creatureMovementOverrides.Clear();
SQLResult result = DB.World.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted from creature_movement_override"); SQLResult result = DB.World.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase from creature_movement_override");
if (result.IsEmpty()) if (result.IsEmpty())
{ {
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!"); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
@@ -2270,6 +2273,7 @@ namespace Game
movement.Swim = result.Read<bool>(2); movement.Swim = result.Read<bool>(2);
movement.Flight = (CreatureFlightMovementType)result.Read<byte>(3); movement.Flight = (CreatureFlightMovementType)result.Read<byte>(3);
movement.Rooted = result.Read<bool>(4); movement.Rooted = result.Read<bool>(4);
movement.Chase = (CreatureChaseMovementType)result.Read<byte>(5);
CheckCreatureMovement("creature_movement_override", spawnId, movement); CheckCreatureMovement("creature_movement_override", spawnId, movement);
@@ -2740,6 +2744,12 @@ namespace Game
Log.outError(LogFilter.Sql, $"`{table}`.`Flight` wrong value ({creatureMovement.Flight}) for Id {id}, setting to None."); Log.outError(LogFilter.Sql, $"`{table}`.`Flight` wrong value ({creatureMovement.Flight}) for Id {id}, setting to None.");
creatureMovement.Flight = CreatureFlightMovementType.None; creatureMovement.Flight = CreatureFlightMovementType.None;
} }
if (creatureMovement.Chase >= CreatureChaseMovementType.Max)
{
Log.outError(LogFilter.Sql, $"`{table}`.`Chase` wrong value ({creatureMovement.Chase}) for Id {id}, setting to Run.");
creatureMovement.Chase = CreatureChaseMovementType.Run;
}
} }
public void LoadLinkedRespawn() public void LoadLinkedRespawn()
{ {
@@ -28,7 +28,6 @@ namespace Game.Movement
ChaseRange? _range; ChaseRange? _range;
ChaseAngle? _angle; ChaseAngle? _angle;
bool _walk;
PathGenerator _path; PathGenerator _path;
Position _lastTargetPosition; Position _lastTargetPosition;
@@ -38,12 +37,11 @@ namespace Game.Movement
AbstractFollower _abstractFollower; AbstractFollower _abstractFollower;
public ChaseMovementGenerator(Unit target, ChaseRange? range, ChaseAngle? angle, bool walk = false) public ChaseMovementGenerator(Unit target, ChaseRange? range, ChaseAngle? angle)
{ {
_abstractFollower = new AbstractFollower(target); _abstractFollower = new AbstractFollower(target);
_range = range; _range = range;
_angle = angle; _angle = angle;
_walk = walk;
Mode = MovementGeneratorMode.Default; Mode = MovementGeneratorMode.Default;
Priority = MovementGeneratorPriority.Normal; Priority = MovementGeneratorPriority.Normal;
@@ -56,7 +54,6 @@ namespace Game.Movement
RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Deactivated); RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Deactivated);
AddFlag(MovementGeneratorFlags.Initialized); AddFlag(MovementGeneratorFlags.Initialized);
owner.SetWalk(_walk);
_path = null; _path = null;
_lastTargetPosition = null; _lastTargetPosition = null;
} }
@@ -186,11 +183,29 @@ namespace Game.Movement
if (cOwner) if (cOwner)
cOwner.SetCannotReachTarget(false); cOwner.SetCannotReachTarget(false);
owner.AddUnitState(UnitState.ChaseMove); owner.AddUnitState(UnitState.ChaseMove);
bool walk = false;
if (cOwner && !cOwner.IsPet())
{
switch (cOwner.GetMovementTemplate().GetChase())
{
case CreatureChaseMovementType.CanWalk:
if (owner.IsWalking())
walk = true;
break;
case CreatureChaseMovementType.AlwaysWalk:
walk = true;
break;
default:
break;
}
}
MoveSplineInit init = new(owner); MoveSplineInit init = new(owner);
init.MovebyPath(_path.GetPath()); init.MovebyPath(_path.GetPath());
init.SetWalk(_walk); init.SetWalk(walk);
init.SetFacing(target); init.SetFacing(target);
init.Launch(); init.Launch();
+2 -2
View File
@@ -533,13 +533,13 @@ namespace Game.Movement
public void MoveChase(Unit target, float dist, float angle = 0.0f) { MoveChase(target, new ChaseRange(dist), new ChaseAngle(angle)); } public void MoveChase(Unit target, float dist, float angle = 0.0f) { MoveChase(target, new ChaseRange(dist), new ChaseAngle(angle)); }
public void MoveChase(Unit target, float dist) { MoveChase(target, new ChaseRange(dist)); } public void MoveChase(Unit target, float dist) { MoveChase(target, new ChaseRange(dist)); }
public void MoveChase(Unit target, ChaseRange? dist = null, ChaseAngle? angle = null, bool walk = false) public void MoveChase(Unit target, ChaseRange? dist = null, ChaseAngle? angle = null)
{ {
// Ignore movement request if target not exist // Ignore movement request if target not exist
if (!target || target == _owner) if (!target || target == _owner)
return; return;
Add(new ChaseMovementGenerator(target, dist, angle, walk)); Add(new ChaseMovementGenerator(target, dist, angle));
} }
public void MoveConfused() public void MoveConfused()
@@ -0,0 +1,7 @@
ALTER TABLE `creature_template_movement` ADD `Chase` tinyint(3) UNSIGNED NOT NULL DEFAULT '0';
ALTER TABLE `creature_movement_override` ADD `Chase` tinyint(3) UNSIGNED NOT NULL DEFAULT '0';
DELETE FROM `creature_template_movement` WHERE `CreatureID` IN (20064,28654);
INSERT INTO `creature_template_movement` (`CreatureID`,`Ground`,`Swim`,`Flight`,`Rooted`,`Chase`) VALUES
(20064,1,0,0,0,2),
(28654,1,0,0,0,2);