Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
Port From (https://github.com/TrinityCore/TrinityCore/commit/a748fddfa47216e1f516303e3bca9b5a86823748)
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@@ -52,7 +52,7 @@ namespace Game.AI
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public void DoStartMovement(Unit target, float distance = 0.0f, float angle = 0.0f)
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{
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if (target != null)
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me.GetMotionMaster().MoveChase(target, distance, angle);
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me.StartDefaultCombatMovement(target, distance, angle);
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}
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//Start no movement on victim
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