Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)

Port From (https://github.com/TrinityCore/TrinityCore/commit/a748fddfa47216e1f516303e3bca9b5a86823748)
This commit is contained in:
hondacrx
2024-02-24 15:18:07 -05:00
parent dab3a891a7
commit 9d1589afd4
10 changed files with 93 additions and 34 deletions
+2 -2
View File
@@ -618,7 +618,7 @@ namespace Game.AI
if (_canCombatMove)
{
SetRun(_run);
me.GetMotionMaster().MoveChase(who);
me.StartDefaultCombatMovement(who);
}
}
}
@@ -830,7 +830,7 @@ namespace Game.AI
}))
{
SetRun(_run);
me.GetMotionMaster().MoveChase(me.GetVictim());
me.StartDefaultCombatMovement(me.GetVictim());
}
}
else