Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
Port From (https://github.com/TrinityCore/TrinityCore/commit/a748fddfa47216e1f516303e3bca9b5a86823748)
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@@ -1515,7 +1515,7 @@ namespace Game.AI
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if (creature != null)
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if (IsSmart(creature) && creature.GetVictim() != null)
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if (((SmartAI)creature.GetAI()).CanCombatMove())
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creature.GetMotionMaster().MoveChase(creature.GetVictim(), attackDistance, attackAngle);
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creature.StartDefaultCombatMovement(creature.GetVictim(), attackDistance, attackAngle);
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}
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break;
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}
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