Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)

Port From (https://github.com/TrinityCore/TrinityCore/commit/a748fddfa47216e1f516303e3bca9b5a86823748)
This commit is contained in:
hondacrx
2024-02-24 15:18:07 -05:00
parent dab3a891a7
commit 9d1589afd4
10 changed files with 93 additions and 34 deletions
+1 -1
View File
@@ -1515,7 +1515,7 @@ namespace Game.AI
if (creature != null)
if (IsSmart(creature) && creature.GetVictim() != null)
if (((SmartAI)creature.GetAI()).CanCombatMove())
creature.GetMotionMaster().MoveChase(creature.GetVictim(), attackDistance, attackAngle);
creature.StartDefaultCombatMovement(creature.GetVictim(), attackDistance, attackAngle);
}
break;
}