Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines

This commit is contained in:
hondacrx
2018-01-03 13:57:16 -05:00
parent 8b43b08f6f
commit 9d3e87fd87
30 changed files with 106 additions and 124 deletions
+4 -4
View File
@@ -516,7 +516,7 @@ namespace Game.Entities
if (HasFlag(UnitFields.Flags2, UnitFlags2.RegeneratePower))
{
if (getPowerType() == PowerType.Energy)
if (GetPowerType() == PowerType.Energy)
Regenerate(PowerType.Energy);
else
RegenerateMana();
@@ -1133,10 +1133,10 @@ namespace Game.Entities
switch (GetClass())
{
case Class.Warrior:
setPowerType(PowerType.Rage);
SetPowerType(PowerType.Rage);
break;
case Class.Rogue:
setPowerType(PowerType.Energy);
SetPowerType(PowerType.Energy);
break;
default:
SetMaxPower(PowerType.Mana, (int)mana);
@@ -1409,7 +1409,7 @@ namespace Game.Entities
else
{
curhealth = GetMaxHealth();
SetPower(PowerType.Mana, GetMaxPower(PowerType.Mana));
SetFullPower(PowerType.Mana);
}
SetHealth((m_deathState == DeathState.Alive || m_deathState == DeathState.JustRespawned) ? curhealth : 0);