Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines
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@@ -516,7 +516,7 @@ namespace Game.Entities
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if (HasFlag(UnitFields.Flags2, UnitFlags2.RegeneratePower))
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{
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if (getPowerType() == PowerType.Energy)
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if (GetPowerType() == PowerType.Energy)
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Regenerate(PowerType.Energy);
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else
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RegenerateMana();
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@@ -1133,10 +1133,10 @@ namespace Game.Entities
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switch (GetClass())
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{
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case Class.Warrior:
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setPowerType(PowerType.Rage);
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SetPowerType(PowerType.Rage);
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break;
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case Class.Rogue:
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setPowerType(PowerType.Energy);
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SetPowerType(PowerType.Energy);
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break;
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default:
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SetMaxPower(PowerType.Mana, (int)mana);
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@@ -1409,7 +1409,7 @@ namespace Game.Entities
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else
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{
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curhealth = GetMaxHealth();
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SetPower(PowerType.Mana, GetMaxPower(PowerType.Mana));
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SetFullPower(PowerType.Mana);
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}
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SetHealth((m_deathState == DeathState.Alive || m_deathState == DeathState.JustRespawned) ? curhealth : 0);
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