Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines
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@@ -33,8 +33,8 @@ namespace Game.Entities
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{
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Unit a = objA.ToUnit();
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Unit b = objB.ToUnit();
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float rA = a.GetMaxPower(m_power) != 0 ? a.GetPower(m_power) / (float)a.GetMaxPower(m_power) : 0.0f;
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float rB = b.GetMaxPower(m_power) != 0 ? b.GetPower(m_power) / (float)b.GetMaxPower(m_power) : 0.0f;
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float rA = a != null ? a.GetPowerPct(m_power) : 0.0f;
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float rB = b != null ? b.GetPowerPct(m_power) : 0.0f;
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return Convert.ToInt32(m_ascending ? rA < rB : rA > rB);
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}
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