Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines
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@@ -944,7 +944,7 @@ namespace Game.Entities
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}
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// Rage from Damage made (only from direct weapon damage)
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if (cleanDamage != null && (cleanDamage.attackType == WeaponAttackType.BaseAttack || cleanDamage.attackType == WeaponAttackType.OffAttack) && damagetype == DamageEffectType.Direct && this != victim && getPowerType() == PowerType.Rage)
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if (cleanDamage != null && (cleanDamage.attackType == WeaponAttackType.BaseAttack || cleanDamage.attackType == WeaponAttackType.OffAttack) && damagetype == DamageEffectType.Direct && this != victim && GetPowerType() == PowerType.Rage)
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{
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uint rage = (uint)(GetBaseAttackTime(cleanDamage.attackType) / 1000.0f * 1.75f);
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if (cleanDamage.attackType == WeaponAttackType.OffAttack)
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