Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines
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@@ -75,9 +75,9 @@ namespace Game.Entities
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{
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PowerDisplayRecord powerDisplay = CliDB.PowerDisplayStorage.LookupByKey(_vehicleInfo.PowerDisplayID[0]);
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if (powerDisplay != null)
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_me.setPowerType((PowerType)powerDisplay.PowerType);
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_me.SetPowerType((PowerType)powerDisplay.PowerType);
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else if (_me.GetClass() == Class.Rogue)
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_me.setPowerType(PowerType.Energy);
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_me.SetPowerType(PowerType.Energy);
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}
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_status = Status.Installed;
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