Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines

This commit is contained in:
hondacrx
2018-01-03 13:57:16 -05:00
parent 8b43b08f6f
commit 9d3e87fd87
30 changed files with 106 additions and 124 deletions
+4 -4
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@@ -4820,7 +4820,7 @@ namespace Game.Spells
{
// Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
// Should be manauser
if (target.getPowerType() != PowerType.Rage)
if (target.GetPowerType() != PowerType.Rage)
break;
int rage = target.GetPower(PowerType.Rage);
// Nothing todo
@@ -5595,7 +5595,7 @@ namespace Game.Spells
{
PowerType powerType = (PowerType)GetMiscValue();
if (caster == null || !caster.IsAlive() || !target.IsAlive() || target.getPowerType() != powerType)
if (caster == null || !caster.IsAlive() || !target.IsAlive() || target.GetPowerType() != powerType)
return;
if (target.HasUnitState(UnitState.Isolated) || target.IsImmunedToDamage(GetSpellInfo()))
@@ -5646,7 +5646,7 @@ namespace Game.Spells
{
PowerType powerType;
if (GetMiscValue() == (int)PowerType.All)
powerType = target.getPowerType();
powerType = target.GetPowerType();
else
powerType = (PowerType)GetMiscValue();
@@ -5708,7 +5708,7 @@ namespace Game.Spells
{
PowerType powerType = (PowerType)GetMiscValue();
if (caster == null || !target.IsAlive() || target.getPowerType() != powerType)
if (caster == null || !target.IsAlive() || target.GetPowerType() != powerType)
return;
if (target.HasUnitState(UnitState.Isolated) || target.IsImmunedToDamage(GetSpellInfo()))
+2 -2
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@@ -4931,7 +4931,7 @@ namespace Game.Spells
{
Unit target1 = m_targets.GetUnitTarget();
if (target1 != null)
if (target1 != m_caster && unitTarget.getPowerType() != (PowerType)effect.MiscValue)
if (target1 != m_caster && unitTarget.GetPowerType() != (PowerType)effect.MiscValue)
return SpellCastResult.BadTargets;
}
break;
@@ -5378,7 +5378,7 @@ namespace Game.Spells
if (!m_caster.IsTypeId(TypeId.Player) || m_CastItem != null)
break;
if (m_targets.GetUnitTarget().getPowerType() != PowerType.Mana)
if (m_targets.GetUnitTarget().GetPowerType() != PowerType.Mana)
return SpellCastResult.BadTargets;
break;
+3 -3
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@@ -823,7 +823,7 @@ namespace Game.Spells
PowerType powerType = (PowerType)effectInfo.MiscValue;
if (unitTarget == null || !unitTarget.IsAlive() || unitTarget.getPowerType() != powerType || damage < 0)
if (unitTarget == null || !unitTarget.IsAlive() || unitTarget.GetPowerType() != powerType || damage < 0)
return;
// add spell damage bonus
@@ -902,7 +902,7 @@ namespace Game.Spells
PowerType powerType = (PowerType)effectInfo.MiscValue;
if (unitTarget == null || !unitTarget.IsAlive() || unitTarget.getPowerType() != powerType || damage < 0)
if (unitTarget == null || !unitTarget.IsAlive() || unitTarget.GetPowerType() != powerType || damage < 0)
return;
int newDamage = -(unitTarget.ModifyPower(powerType, -damage));
@@ -4077,7 +4077,7 @@ namespace Game.Spells
player.SetHealth(health);
player.SetPower(PowerType.Mana, mana);
player.SetPower(PowerType.Rage, 0);
player.SetPower(PowerType.Energy, player.GetMaxPower(PowerType.Energy));
player.SetFullPower(PowerType.Energy);
player.SetPower(PowerType.Focus, 0);
player.SpawnCorpseBones();