Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines

This commit is contained in:
hondacrx
2018-01-03 13:57:16 -05:00
parent 8b43b08f6f
commit 9d3e87fd87
30 changed files with 106 additions and 124 deletions
+2 -2
View File
@@ -4931,7 +4931,7 @@ namespace Game.Spells
{
Unit target1 = m_targets.GetUnitTarget();
if (target1 != null)
if (target1 != m_caster && unitTarget.getPowerType() != (PowerType)effect.MiscValue)
if (target1 != m_caster && unitTarget.GetPowerType() != (PowerType)effect.MiscValue)
return SpellCastResult.BadTargets;
}
break;
@@ -5378,7 +5378,7 @@ namespace Game.Spells
if (!m_caster.IsTypeId(TypeId.Player) || m_CastItem != null)
break;
if (m_targets.GetUnitTarget().getPowerType() != PowerType.Mana)
if (m_targets.GetUnitTarget().GetPowerType() != PowerType.Mana)
return SpellCastResult.BadTargets;
break;