Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines

This commit is contained in:
hondacrx
2018-01-03 13:57:16 -05:00
parent 8b43b08f6f
commit 9d3e87fd87
30 changed files with 106 additions and 124 deletions
@@ -464,7 +464,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheCrusader
void FilterTargets(List<WorldObject> targets)
{
// get a list of players with mana
targets.RemoveAll(unit => unit.IsTypeId(TypeId.Player) && unit.ToPlayer().getPowerType() == PowerType.Mana);
targets.RemoveAll(unit => unit.IsTypeId(TypeId.Player) && unit.ToPlayer().GetPowerType() == PowerType.Mana);
if (targets.Empty())
return;
@@ -258,7 +258,7 @@ namespace Scripts.Northrend.FrozenHalls.ForgeOfSouls.Bronjahm
{
void RecalculateDamage()
{
if (GetHitUnit().getPowerType() != PowerType.Mana)
if (GetHitUnit().GetPowerType() != PowerType.Mana)
return;
int maxDamage = GetCaster().GetMap().IsHeroic() ? 15000 : 10000;
@@ -225,7 +225,7 @@ namespace Scripts.Northrend.IcecrownCitadel
public override void Reset()
{
_Reset();
me.SetPower(PowerType.Mana, me.GetMaxPower(PowerType.Mana));
me.SetFullPower(PowerType.Mana);
_events.SetPhase(LadyConst.PhaseOne);
_waveCounter = 0;
_nextVengefulShadeTargetGUID.Clear();