Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines

This commit is contained in:
hondacrx
2018-01-03 13:57:16 -05:00
parent 8b43b08f6f
commit 9d3e87fd87
30 changed files with 106 additions and 124 deletions
+3 -3
View File
@@ -2047,7 +2047,7 @@ namespace Scripts.Spells.Generic
newPet.setDeathState(DeathState.Alive);
newPet.SetFullHealth();
newPet.SetPower(newPet.getPowerType(), newPet.GetMaxPower(newPet.getPowerType()));
newPet.SetFullPower(newPet.GetPowerType());
switch (newPet.GetEntry())
{
@@ -2171,7 +2171,7 @@ namespace Scripts.Spells.Generic
{
var target = obj.ToUnit();
if (target)
return target.getPowerType() != PowerType.Mana;
return target.GetPowerType() != PowerType.Mana;
return true;
});
@@ -3312,7 +3312,7 @@ namespace Scripts.Spells.Generic
{
Unit unit = target.ToUnit();
if (unit)
return unit.getPowerType() != PowerType.Mana;
return unit.GetPowerType() != PowerType.Mana;
return false;
});
}
+1 -1
View File
@@ -1180,7 +1180,7 @@ namespace Scripts.Spells.Items
Unit caster = eventInfo.GetActor();
uint spellId;
switch (caster.getPowerType())
switch (caster.GetPowerType())
{
case PowerType.Mana:
spellId = _manaSpellId;
+1 -1
View File
@@ -496,7 +496,7 @@ namespace Scripts.Spells.Priest
{
Unit target = obj.ToUnit();
if (target)
return target.getPowerType() != PowerType.Mana;
return target.GetPowerType() != PowerType.Mana;
return true;
}));