Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions
Port From (https://github.com/TrinityCore/TrinityCore/commit/36044a9470e9c39a71916e908ab6cf4f95677793)
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@@ -623,17 +623,18 @@ namespace Game
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bool AddToGossipMenus(Condition cond)
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{
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var pMenuBounds = Global.ObjectMgr.GetGossipMenusMapBounds(cond.SourceGroup);
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foreach (var menu in pMenuBounds)
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if (!pMenuBounds.Empty())
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{
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if (menu.MenuId == cond.SourceGroup && menu.TextId == cond.SourceEntry)
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foreach (var menu in pMenuBounds)
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{
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menu.Conditions.Add(cond);
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return true;
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if (menu.MenuId == cond.SourceGroup && (menu.TextId == cond.SourceEntry || cond.SourceEntry == 0))
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menu.Conditions.Add(cond);
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}
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return true;
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}
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Log.outError(LogFilter.Sql, "{0} GossipMenu {1} not found.", cond.ToString(), cond.SourceGroup);
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Log.outError(LogFilter.Sql, $"{cond} GossipMenu {cond.SourceGroup} not found.");
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return false;
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}
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