Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions
Port From (https://github.com/TrinityCore/TrinityCore/commit/36044a9470e9c39a71916e908ab6cf4f95677793)
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@@ -28,7 +28,7 @@ namespace Game.Entities
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bool _isMissingCanSwimFlagOutOfCombat;
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uint? _gossipMenuId;
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uint _gossipMenuId;
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uint? _trainerId;
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public ulong m_PlayerDamageReq;
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