Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions
Port From (https://github.com/TrinityCore/TrinityCore/commit/36044a9470e9c39a71916e908ab6cf4f95677793)
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@@ -21,7 +21,7 @@ namespace Game.Entities
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public string SubName;
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public string TitleAlt;
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public string IconName;
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public uint GossipMenuId;
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public List<uint> GossipMenuIds = new();
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public Dictionary<Difficulty, CreatureLevelScaling> scalingStorage = new();
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public int HealthScalingExpansion;
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public uint RequiredExpansion;
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