Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions

Port From (https://github.com/TrinityCore/TrinityCore/commit/36044a9470e9c39a71916e908ab6cf4f95677793)
This commit is contained in:
hondacrx
2023-04-25 08:02:18 -04:00
parent e5d414b8b1
commit 9d4be0003b
10 changed files with 237 additions and 168 deletions
@@ -21,7 +21,7 @@ namespace Game.Entities
public string SubName;
public string TitleAlt;
public string IconName;
public uint GossipMenuId;
public List<uint> GossipMenuIds = new();
public Dictionary<Difficulty, CreatureLevelScaling> scalingStorage = new();
public int HealthScalingExpansion;
public uint RequiredExpansion;